Esmeralda

Introduction
Esmeralda was originally created to keep a close eye on Ashuram Magic Academy, but her creator passed away before her purpose could be programmed into her mind. As a result, Esmeralda is not aware of her identity as a Morph, and has no idea why she is so attached to the Academy. She's a student of Holy Magic, as well as an intelligence member.

Appearance
Although she does not even know this, herself, Esmeralda has all the characteristics of a classic Morph: she has a pale skin tone, golden eyes, long, fine black hair and blood-red lips. She stands at a simple five foot five, but has a very graceful, slender build. Lacking any muscle tissue whatsoever, it is very easy to tell that Esmeralda is a user of magic, and not a swordswoman.

It may seem strange, but most of the time, Esmeralda wears her school uniform. It’s comfortable, fits her perfectly and is practical. The white cape shows her profession as a scholar of Light magic, while the emblem on the front shows where she hails from and where she learned her skills. The blue dress she wears under it reaches to halfway her upper leg. Esmeralda also wears knee-height, heel-less white boots, white gloves, and a copper locket.

Most of the time, Esmeralda carries a small bag containing a few tomes, as well as a small jar of liquid quintessence to maintain herself.

Personality
Esmeralda is a very mature woman whose ambitious character as well as her high IQ are well-known throughout Ashuram. She shares the top of the class list with Annette Arabella, although she doesn’t care much for rankings and just wants to do the best she can on her studies.

This does mean she’s a bit unsociable. If she doesn’t know people personally, Esmeralda will not talk to them unless she really needs something or is under instructions to do so. She’s not necessarily cold and arrogant- just a bit distant because she doesn’t see the need to socialize with everyone. She’s also a bit blunt, rarely sugar-coating her words- her reaction to upset responses usually involves shrugging and pointing out that ‘it’s the truth.’

While Esmeralda doesn’t know she’s a Morph, she has several things that are normal for them. She has more emotions than classic ones, but an equally poor understanding of ‘good,’ ‘bad,’ ‘friendship’ or ‘love.’ This frustrates her beyond words and she wants to figure these concepts out, though.

Prior to Skylessia II
Once upon a time, there was an old man who did not trust the people of Ashuram to properly guard their magic, so he made Esmeralda to watch over them and report her findings.

Should he not like what he heard, he would send her back with the assignment to tear the place down. He constructed Esmeralda’s mind and body in such a way that she would perfectly blend in with the Human scholars.

However, before he could fully program her assignment into her, he passed away.

Esmeralda was technically finished. However, without the word of her master, she would not wake so easily. For over a hundred years, the finished Morph lay waiting in the basement of her master.

It isn’t known how or why she awoke. But many decades after the passing of her creator, Esmeralda woke. She knew her name, and she knew the name and location of Ashuram Academy. Other than that, she knew nothing.

She did have basic skills, however- she could speak, read, and write right off the bat. She left the basement and headed for Ashuram, hoping that she would remember her purpose there.

She has yet to do so, but she has enrolled in the Academy as a Scholar of Holy Magic, hoping to learn what distinguishes the ‘good’ from the ‘bad.’

During Skylessia II
Esmeralda first recorded her actions during the annual examination at the academy. It was the first time for her to be teamed with Freedman, Annette, Troy, Emmanuel and Robert. Tearing through several other teams, the Morph’s team came out the victor, guaranteeing a fine grade on their next test. However, when they were evaluated on their skills a week afterwards, Annette was not satisfied with the results and tried to take on the monster alone. For Freedman and Esmeralda, there was no choice but to stop her from getting herself killed.

Fortunately, things soon settled down. That was, until the intelligence sent her to take care of a ghost ship that was rumored to terrorize the waters leading to their island.

By the time that was taken care off, Intelligence sent her off to Alimond of all places. A bandit problem was overtaking things over yonder, and since there were mages involved, the green light had been given for the intelligence to send someone.

Still leaving Ashuram regularly, Esmeralda has most notably gone to visit an old tomb looking for magical artifacts, with all disasters that came with the package. She met and saved the hunter Marlow from poisoning and soon found herself in a small village to pick up something for a professor... of course, the queerness of the village was just the silence before the storm.

Upon return to Ashuram, a classmate asked her to investigate the water shortage in his village of birth. It turned out to be a routine problem, fortunately. Currently, she accompanies her classmates on a non-Ashuram favor, and is about to turn her own life upside down...

Relations
Annette Arabella

Monk by Lightascetic

A classmate of Esmeralda's and her best friend, if she has any. Annette is a fellow bookworm, so the two Monks make a well-educated, motivated team. It's probably for this reason that they're often paired together for examinations. Esmeralda is sometimes puzzled by Annette's emotions, such as complaining about pointless remarks by others.

Freedman Hyenel

Curate by Viceman B.

A friend of Esmeralda's, despite him being a well-known slacker and her, a studious bookworm. To Esmeralda, Freedman is an occasional, but welcome, source of distraction. They're sometimes paired for certain examinations, and when this happens, the Morph experiences it as a nuisance to keep an eye on him as well as on the task.

Supports
C-rank conversation: Annete and Esmeralda join forces to study for their upcoming test, briefly pondering how slackers justify their being at Ashuram. B-rank conversation: Esmeralda is joined in the library by the still limping Annette, so they can study together. Annette's concept of 'mother' puzzles Esmeralda beyond words.
 * Annette Arabella: B-rank.

C-rank conversation: Esmeralda is pondering when Freedman finds her. He manages to get her mind off things by smoking, idle chit-chat and reminiscing. B-rank conversation: Early in the morning, Esmeralda goes to fetch her notebook back. While she's at it, she angsts over being different and manages to ask the one question that wakes Freedman up without fail.
 * Freedman Hyenel: C-rank.

C-rank conversation: Having forgotten a detail about the battle with the Soul Eater, Esmeralda seeks out Elphisia to refresh her memory.
 * Elphisia Svanhildur: C-rank.

C-rank conversation: Emmanuel disrupts Esmeralda's studying and joins her to crack Shielding magic. He proposes an alliance, which Esmeralda unwittingly shoots down.
 * Emmanuel Xella Safillar: C-rank.

Currently Pending:
 * Jacek- C

Finished Roleplays

 * Magical Battle Royale earned Esmeralda 4 levels, 4/4 of a weapon level, the Freedman Hyenel C-support, the Annette Arabella C-support, and the Emmanuel Xella Safillar C-support.


 * Learning the Hard Way earned Esmeralda 3 levels, 3/5 of a weapon level, the Freedman Hyenel B-support and the Annette Arabella B-support.


 * Daybreak of Blue Light Spirits earned Esmeralda 3 levels, 3/4 of a weapon level, and the Elphisia Svanhildur C-support.


 * Bandit Beatdown! earned Esmeralda 2 levels and 9/20 of a weapon level.


 * Trapped in the Dark earned Esmeralda 4 levels, 3/5 of a weapon level, and the Jacek C-support.


 * Field Trip gone wrong is currently going on.


 * Storm Front is currently going on.


 * Water, Water Everywhere is currently going on.


 * Eternal Enemy is currently going on.