The Deadzone

When The Thing crept across the land, the first place it touched down its evils on would be the place those evils were to be confined to. The Deadzone is a land where demons and their ilk reign supreme. Formerly the East Alacian Republic, The Deadzone is the resting place of many a great hero, and the site of many an historical battle. Though the Marcelli Empire, Azgarth, Alimond, Araducia, and The Order of Zwi threw everything they had at demonkind (and were mostly successful), they could not rout the evil from this land. Its hills, valleys, and mountains provide excellent defensive positions. Ancient castles and ruins, corrupted beyond imagining, are commonplace, teeming with demon soldiers thirsting for flesh. The continent's largest fresh water source, now simply called "Plague Lake," is a major demonic breeding ground. It runs into the rest of the rivers, turning anything resembling waters to acidic substances that melt bone in seconds. Araducian mages and engineers are constantly rerouting these acid rivers to avoid having them corrupt their own fresh waters.

When one mentions of "The Keepers of The Deadzone," they are referring to the countries of Araducia, Sk'harrah, and Nagarath. Each nation borders The Deadzone, and its heroes are the ones who sacrifice the most to keep the hordes at bay.

Though The Deadzone is a realm of great evils, it is also a realm of great fortune. The ruins of the EAR hold many treasures for a brave adventurer. No treasure hunter who has entered has come back successfully, but military organizations have been able to salvage powerfully protected magical artifacts. Somewhere in The Deadzone, it is rumored that The Thing still lives, and is simply too weak to move. It bides its time, gathering its forces and power, until it can rise again. If it is to be believed that The Thing is a living being, then it has had centuries to fix its mistakes. Should it attack again, the people of Skylessia will have something vicious to contend with.